Digimon Card Game Ruling Quiz
Keyword Effects
40 keyword effects (General Rule chapter 16, official text)
Filter: Trigger (Pending) (4 entries)
<Piercing> Trigger (Pending) <Piercing> is a keyword effect that reads "when this attacking Digimon deletes your opponent's Digimon in battle, it checks security immediately before the attack ends."
16-7. <Piercing>
16-7-1. <Piercing> is a keyword effect that reads "when this
attacking Digimon deletes your opponent's Digimon in
battle, it checks security immediately before the attack
ends." (For details, refer to 13 "Security Checks")
16-7-2. <Piercing> is a trigger-type effect that triggers and
activates when a Digimon with this effect battles an
opponent's Digimon and the opponent's Digimon is
deleted in battle. (For details, refer to 15-8-3 "Trigger-
Type Effects")
16-7-3. The security check from using <Piercing> is mandatory.
16-7-4. <Piercing> is pending processing that is processed
immediately before the transition to the end of attack
timing. Therefore, it will trigger simultaneously with
effects triggered by the battle, but it is processed before
the end of the attack. (Example: If a Digimon with
<Piercing> attacks and deletes a Digimon with an [On
Deletion] effect in the battle, first the [On Deletion]
effect is resolved, then <Piercing> is processed.)
16-7-5. Only 1 security check can be performed during a single
attack, even if <Piercing> activates multiple times.
However, if the number of cards that can be checked by
the attacking Digimon is modified, that number of cards
will be checked in a single security check.
16-7-6. If there are no Digimon to perform a security check at the
point when <Piercing> is processed, a security check
won't be possible.
<Alliance> Trigger (Pending) <Alliance> is a keyword effect. When a Digimon with this effect attacks, by suspending 1 of your other Digimon, add the suspended Digimon's DP to the attacking Digimon and it gains <Security A. +1> for the attack.
16-24. <Alliance>
16-24-1. <Alliance> is a keyword effect. When a Digimon with
this effect attacks, by suspending 1 of your other Digimon,
add the suspended Digimon's DP to the attacking
Digimon and it gains <Security A. +1> for the attack.
16-24-2. <Alliance> is a trigger-type effect that triggers when a
Digimon with this effect attacks. (For details, refer to 15-
8-3 "Trigger-Type Effects")
16-24-3. "By suspending 1 of your other Digimon" in <Alliance>
is an optional processing condition. If the content of that
condition is executed, the processing for "when a
Digimon with this effect attacks, by suspending 1 of your
other Digimon, add the suspended Digimon's DP to the
attacking Digimon and it gains <Security A. +1> for the
attack" will be mandatory.
16-24-4. The value added to DP by <Alliance> is the value of the
suspended Digimon upon the suspension. The added DP
from <Alliance> isn't modified, even if the DP of your
suspended Digimon is later modified.
16-24-5. Even if your Digimon that was suspended by <Alliance>
is removed from the battle area during the attack, the
added DP and <Security A. +1> remain.
<Overclock> Trigger (Pending) <Overclock> is a keyword effect. At the end of your turn, by deleting 1 of your Tokens or 1 of your other specified Digimon, a Digimon with this effect may attack a player without suspending. This is shown on cards using text such as <Overclock ([Puppet] Trait)>.
16-34. <Overclock>
16-34-1. <Overclock> is a keyword effect. At the end of your turn,
by deleting 1 of your Tokens or 1 of your other specified
Digimon, a Digimon with this effect may attack a player
without suspending. This is shown on cards using text
such as <Overclock ([Puppet] Trait)>.
16-34-2. <Overclock> is a trigger-type effect that triggers at the
end of your turn. (For details, refer to 15-8-3 "Trigger-
Type Effects")
16-34-3. "By deleting 1 of your Tokens or 1 of your other specified
Digimon" in <Overclock> is an optional processing
condition. If the content of that condition is executed, the
processing for "a Digimon with this effect may attack a
player without suspending" will be mandatory.
<Execute> Trigger (Pending) <Execute> is a keyword effect. At the end of your turn, the Digimon with this keyword effect may attack. At the end of the attack, this Digimon is deleted. This effect also allows for attacking an opponent's unsuspended Digimon.
16-38. <Execute>
16-38-1. <Execute> is a keyword effect. At the end of your turn,
the Digimon with this keyword effect may attack. At the
end of the attack, this Digimon is deleted. This effect also
allows for attacking an opponent's unsuspended Digimon.
16-38-2. <Execute> is a trigger-type effect that triggers at the end
of your turn. (For details, refer to 15-8-3 "Trigger-Type
Effects")
16-38-3. The processing from <Execute> is optional.
16-38-4. The processing from <Execute> for deleting this
Digimon at the end of the attack is pending processing.
(For details, refer to 18-1 "Pending Processing")18-1
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