Digimon Card Game Ruling Quiz
Keyword Effects
40 keyword effects (General Rule chapter 16, official text)
Filter: Persistent (10 entries)
<Security A.> Persistent <Security A.> is a keyword effect where the Digimon with this effect will have a modified number of security checks according to the number specified for this effect. This is shown on cards using text such as <Security A. +1>.
16-4. <Security A.> (※formerly <Security Attack>)
16-4-1. <Security A.> is a keyword effect where the Digimon with
this effect will have a modified number of security checks
according to the number specified for this effect. This is
shown on cards using text such as <Security A. +1>.
16-4-2. <Security A.> effects are persistent effects. The number
of security checks is modified as soon as the effect is
applied. (Example: If a Digimon gained <Security A. +1>
at the point when it performs a security check, it will
perform 1 additional security check.) (For details, refer to
15-8-2 "Persistent Effects")
16-4-3. If 1 Digimon has multiple instances of <Security A.>, the
number of security checks that can be performed is
modified according to their numerical values. However,
even if a card has multiple instances of <Security A.>, the
effect isn't considered to be an effect with the combined
values from <Security A.>. (Examples: If a Digimon has
2 instances of <Security A. +1>, the additional number of
cards checked will be 2, but the Digimon isn't considered
to have <Security A. +2>.)
16-4-4. Even if a negative value is the result of the number of
security checks being modified, the actual number of
security checks is 0.
<Blocker> Persistent <Blocker> is a keyword effect that applies a rule that allows a Digimon with that effect to block.
16-5. <Blocker>
16-5-1. <Blocker> is a keyword effect that applies a rule that
allows a Digimon with that effect to block. (For details,
refer to 12 "Blocking")12-1
16-5-2. <Blocker> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-5-3. Even if 1 Digimon has multiple instances of <Blocker>,
the number of blocks that can be performed during the
block timing is only 1.
<Jamming> Persistent <Jamming> is a keyword effect where a Digimon with this effect isn't deleted as a result of a battle with an opponent's Security Digimon.
16-9. <Jamming>
16-9-1. <Jamming> is a keyword effect where a Digimon with this
effect isn't deleted as a result of a battle with an
opponent's Security Digimon.
16-9-2. <Jamming> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
<Reboot> Persistent <Reboot> is a keyword effect where a Digimon with this effect is unsuspended during the opponent's unsuspend phase.
16-11. <Reboot>
16-11-1. <Reboot> is a keyword effect where a Digimon with this
effect is unsuspended during the opponent's unsuspend
phase.
16-11-2. <Reboot> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-11-3. Even if 1 Digimon has multiple instances of <Reboot>,
it is only unsuspended once during the opponent's
unsuspend phase.
16-11-4. The unsuspending from <Reboot> is mandatory.
16-11-5. The unsuspending from <Reboot> is performed at the
same time as the unsuspending of the turn player's
Digimon. The unsuspends aren't performed in any
particular order.
<Rush> Persistent <Rush> is a keyword effect where the Digimon with this effect can also attack in the same turn it was played.
16-15. <Rush>
16-15-1. <Rush> is a keyword effect where the Digimon with this
effect can also attack in the same turn it was played.
16-15-2. <Rush> is a persistent effect. (For details, refer to 15-8-
2 "Persistent Effects")
<Collision> Persistent <Collision> is a keyword effect. While a Digimon with this effect is attacking, all of your opponent's Digimon gain <Blocker> and the opponent player is forced to block whenever possible during the block timing.
16-30. <Collision>
16-30-1. <Collision> is a keyword effect. While a Digimon with
this effect is attacking, all of your opponent's Digimon
gain <Blocker> and the opponent player is forced to block
whenever possible during the block timing.
16-30-2. <Collision> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
16-30-3. <Collision> will activate while the Digimon with this
effect is attacking.
16-30-4. "All of your opponent's Digimon gain <Blocker>" in
<Collision> is processing that affects Digimon. "The
opponent player is forced to block whenever possible" is
processing that affects the opponent player.
<Iceclad> Persistent <Iceclad> is a keyword effect where you compare the number of digivolution cards instead of DP when you battle using the Digimon with this effect, other than battles against Security Digimon.
16-35. <Iceclad>
16-35-1. <Iceclad> is a keyword effect where you compare the
number of digivolution cards instead of DP when you
battle using the Digimon with this effect, other than
battles against Security Digimon.
16-35-2. <Iceclad> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-35-3. <Iceclad> is an effect that changes the rules of a battle.
16-35-4. When using <Iceclad> to compare the number of
digivolution cards for two cards in a battle, the winner and
loser of the battle are determined as follows.
16-35-4-1. The card with the higher number of digivolution
cards is the winner.
16-35-4-2. The card with the lower number of digivolution
cards is the loser.
16-35-4-3. If both have the same number of digivolution cards,
both cards lose the battle.
<Progress> Persistent <Progress> is a keyword effect that reads "this Digimon isn't affected by your opponent's effects while attacking."
16-39. <Progress>
16-39-1. <Progress> is a keyword effect that reads "this Digimon
isn't affected by your opponent's effects while attacking."
16-39-2. <Progress> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
16-39-3. <Progress> will activate while the Digimon with this
effect is attacking.
<Link +> Persistent <Link +> is a keyword effect that adds the specified number to the maximum link cards of the Digimon with this effect.
16-40. <Link +>
16-40-1. <Link +> is a keyword effect that adds the specified
number to the maximum link cards of the Digimon with
this effect.
16-40-2. <Link +> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-40-3. If 1 Digimon has multiple instances of <Link +>, the
maximum number of link cards will increase according to
those numerical values. However, even if a card has
multiple instances of <Link +>, the effect isn't
considered to be an effect with the combined values from
<Link +>. (Examples: If a Digimon has 2 instances of
<Link +1>, its maximum number of links will increase by
2, but the Digimon isn't considered to have <Link +2>.)
<Use Req.> Persistent <Use Req.> is a keyword effect that allows a player to ignore the color requirements with the specified cards.
16-42. <Use Req.>
16-42-1. <Use Req.> is a keyword effect that allows a player to
ignore the color requirements with the specified cards.
16-42-2. <Use Req.> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
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