Digimon Card Game Ruling Quiz
Keyword Effects
40 keyword effects (General Rule chapter 16, official text)
Filter: Effect (8 entries)
<Recovery> Effect <Recovery> is a keyword effect where the specified number of cards from the specified area are placed face down on top of the security stack. This is shown on cards using text such as <Recovery +1>.
16-6. <Recovery>
16-6-1. <Recovery> is a keyword effect where the specified
number of cards from the specified area are placed face
down on top of the security stack. This is shown on cards
using text such as <Recovery +1>.
16-6-2. <Recovery> effects execute processing.
<Draw> Effect <Draw> is a keyword effect where a player draws the cards from their deck according to the number specified in the effect. This is shown on cards using text such as <Draw 1>.
16-8. <Draw>
16-8-1. <Draw> is a keyword effect where a player draws the cards
from their deck according to the number specified in the
effect. This is shown on cards using text such as <Draw
1>.
16-8-2. <Draw> effects execute processing.
16-8-3. A draw from <Draw> is mandatory.
<De-Digivolve> Effect <De-Digivolve> is a keyword effect where the player declares a number from 1 up to the number specified in the effect, then the declared number of cards are trashed from the chosen stack(s) of cards starting with the top card. This is shown on cards using text such as <De- Digivolve 1>.
16-12. <De-Digivolve>
16-12-1. <De-Digivolve> is a keyword effect where the player
declares a number from 1 up to the number specified in
the effect, then the declared number of cards are trashed
from the chosen stack(s) of cards starting with the top
card. This is shown on cards using text such as <De-
Digivolve 1>.
16-12-2. <De-Digivolve> effects execute processing.
16-12-3. The trashing from <De-Digivolve> is mandatory. Once
activated, a player can't choose to trash 0 cards.
16-12-4. <De-Digivolve> can't trash cards from level 3 cards or
lower.
16-12-5. If multiple cards are trashed using 1 instance of <De-
Digivolve>, all of the cards are considered to be trashed
at the same time, but the procedure for trashing them is 1
card from the stack at a time.
16-12-6. When using <De-Digivolve> to trash multiple cards,
even if the category of the top card changes while the
trashing is still being performed, the trashing will
continue until the declared number is trashed.
16-12-7. When separate instances of <De-Digivolve> are
executed multiple times in a single effect, the processing
is performed separately for each instance.
16-12-8. When separate instances of <De-Digivolve> are
executed multiple times in a single effect, the state of the
chosen card is confirmed after each single process for
<De-Digivolve> ends. If an effect will be activated as a
result of the confirmed state, it is then activated.
(Example: When 3 instances of <De-Digivolve 1> are
executed in a single effect, if the chosen card becomes an
"unaffected by effects" card as a result of the 1st instance
of <De-Digivolve 1>, that card is unaffected by the
following instances of <De-Digivolve 1>.
<Blitz> Effect <Blitz> is a keyword effect where a Digimon with this effect can attack if your opponent has 1 or more memory.
16-16. <Blitz>
16-16-1. <Blitz> is a keyword effect where a Digimon with this
effect can attack if your opponent has 1 or more memory.
16-16-2. <Blitz> effects execute processing.
16-16-3. <Blitz> has a processing condition that requires the
memory to be at 1 or more on your opponent's side. "This
Digimon may attack" is optional processing.
16-16-4. After using <Blitz> to make an attack declaration, the
attack will proceed even if the memory moves to 0 or more.
16-16-5. An attack can't be made using <Blitz> if the memory is
at 0 or more upon activating <Blitz>.
<Save> Effect <Save> is a keyword effect that allows you to place this card under 1 of your Tamers.
16-20. <Save>
16-20-1. <Save> is a keyword effect that allows you to place this
card under 1 of your Tamers.
16-20-2. <Save> effects execute processing.
16-20-3. The processing from <Save> is optional.
<Blast Digivolve> Effect <Blast Digivolve> is a keyword effect that allows one of your Digimon to digivolve into a card with this keyword effect in the hand without paying the cost.
16-26. <Blast Digivolve>
16-26-1. <Blast Digivolve> is a keyword effect that allows one of
your Digimon to digivolve into a card with this keyword
effect in the hand without paying the cost.
16-26-2. <Blast Digivolve> effects execute processing.
16-26-3. The processing from <Blast Digivolve> is optional.
16-26-4. <Blast Digivolve> is an effect that digivolves the chosen
Digimon in the battle area.
<Mind Link> Effect <Mind Link> is a keyword effect that places a Tamer with this effect in the digivolution cards of a Digimon with no Tamer cards in its digivolution cards.
16-28. <Mind Link>
16-28-1. <Mind Link> is a keyword effect that places a Tamer
with this effect in the digivolution cards of a Digimon with
no Tamer cards in its digivolution cards.
16-28-2. <Mind Link> effects execute processing.
16-28-3. The processing from <Mind Link> is mandatory.
However, if it uses the [Main] activation timing, it can be
activated and processed at a timing chosen by the player.
<Blast DNA Digivolve> Effect <Blast DNA Digivolve> is a keyword effect. One of your Digimon specified in this effect and a card from your hand may digivolve into a card with this keyword effect in the hand without paying the cost. This is shown on cards using text such as "<Blast DNA Digivolve> <[Durandamon] + [BryweLudramon]>."
16-31. <Blast DNA Digivolve>
16-31-1. <Blast DNA Digivolve> is a keyword effect. One of your
Digimon specified in this effect and a card from your hand
may digivolve into a card with this keyword effect in the
hand without paying the cost. This is shown on cards
using text such as "<Blast DNA Digivolve>
<[Durandamon] + [BryweLudramon]>."
16-31-2. <Blast DNA Digivolve> effects execute processing.
16-31-3. The processing from <Blast DNA Digivolve> is optional.
16-31-4. <Blast DNA Digivolve> is an effect that performs DNA
digivolution. (For details, refer to 8-2 "DNA
Digivolution")8-2
16-31-5. A Digimon card's DNA digivolution requirements can't
be ignored for <Blast DNA Digivolve>.
16-31-6. When DNA digivolution is performed using <Blast DNA
Digivolve>, the player reveals the cards that will become
digivolution cards from their hand at the same time as
when they choose their Digimon that meet the DNA
digivolution requirements.
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