Digimon Card Game Ruling Quiz
Keyword Effects
40 keyword effects (General Rule chapter 16, official text)
<Security A.> Persistent <Security A.> is a keyword effect where the Digimon with this effect will have a modified number of security checks according to the number specified for this effect. This is shown on cards using text such as <Security A. +1>.
16-4. <Security A.> (※formerly <Security Attack>)
16-4-1. <Security A.> is a keyword effect where the Digimon with
this effect will have a modified number of security checks
according to the number specified for this effect. This is
shown on cards using text such as <Security A. +1>.
16-4-2. <Security A.> effects are persistent effects. The number
of security checks is modified as soon as the effect is
applied. (Example: If a Digimon gained <Security A. +1>
at the point when it performs a security check, it will
perform 1 additional security check.) (For details, refer to
15-8-2 "Persistent Effects")
16-4-3. If 1 Digimon has multiple instances of <Security A.>, the
number of security checks that can be performed is
modified according to their numerical values. However,
even if a card has multiple instances of <Security A.>, the
effect isn't considered to be an effect with the combined
values from <Security A.>. (Examples: If a Digimon has
2 instances of <Security A. +1>, the additional number of
cards checked will be 2, but the Digimon isn't considered
to have <Security A. +2>.)
16-4-4. Even if a negative value is the result of the number of
security checks being modified, the actual number of
security checks is 0.
<Blocker> Persistent <Blocker> is a keyword effect that applies a rule that allows a Digimon with that effect to block.
16-5. <Blocker>
16-5-1. <Blocker> is a keyword effect that applies a rule that
allows a Digimon with that effect to block. (For details,
refer to 12 "Blocking")12-1
16-5-2. <Blocker> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-5-3. Even if 1 Digimon has multiple instances of <Blocker>,
the number of blocks that can be performed during the
block timing is only 1.
<Recovery> Effect <Recovery> is a keyword effect where the specified number of cards from the specified area are placed face down on top of the security stack. This is shown on cards using text such as <Recovery +1>.
16-6. <Recovery>
16-6-1. <Recovery> is a keyword effect where the specified
number of cards from the specified area are placed face
down on top of the security stack. This is shown on cards
using text such as <Recovery +1>.
16-6-2. <Recovery> effects execute processing.
<Piercing> Trigger (Pending) <Piercing> is a keyword effect that reads "when this attacking Digimon deletes your opponent's Digimon in battle, it checks security immediately before the attack ends."
16-7. <Piercing>
16-7-1. <Piercing> is a keyword effect that reads "when this
attacking Digimon deletes your opponent's Digimon in
battle, it checks security immediately before the attack
ends." (For details, refer to 13 "Security Checks")
16-7-2. <Piercing> is a trigger-type effect that triggers and
activates when a Digimon with this effect battles an
opponent's Digimon and the opponent's Digimon is
deleted in battle. (For details, refer to 15-8-3 "Trigger-
Type Effects")
16-7-3. The security check from using <Piercing> is mandatory.
16-7-4. <Piercing> is pending processing that is processed
immediately before the transition to the end of attack
timing. Therefore, it will trigger simultaneously with
effects triggered by the battle, but it is processed before
the end of the attack. (Example: If a Digimon with
<Piercing> attacks and deletes a Digimon with an [On
Deletion] effect in the battle, first the [On Deletion]
effect is resolved, then <Piercing> is processed.)
16-7-5. Only 1 security check can be performed during a single
attack, even if <Piercing> activates multiple times.
However, if the number of cards that can be checked by
the attacking Digimon is modified, that number of cards
will be checked in a single security check.
16-7-6. If there are no Digimon to perform a security check at the
point when <Piercing> is processed, a security check
won't be possible.
<Draw> Effect <Draw> is a keyword effect where a player draws the cards from their deck according to the number specified in the effect. This is shown on cards using text such as <Draw 1>.
16-8. <Draw>
16-8-1. <Draw> is a keyword effect where a player draws the cards
from their deck according to the number specified in the
effect. This is shown on cards using text such as <Draw
1>.
16-8-2. <Draw> effects execute processing.
16-8-3. A draw from <Draw> is mandatory.
<Jamming> Persistent <Jamming> is a keyword effect where a Digimon with this effect isn't deleted as a result of a battle with an opponent's Security Digimon.
16-9. <Jamming>
16-9-1. <Jamming> is a keyword effect where a Digimon with this
effect isn't deleted as a result of a battle with an
opponent's Security Digimon.
16-9-2. <Jamming> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
<Digisorption> Instant <Digisorption> is a keyword effect. When a digivolution into a Digimon card with this effect in the hand would occur, by suspending 1 of your Digimon, the digivolution cost is reduced according to the value specified in the effect. This is shown on cards using text such as <Digisorption -3>.
16-10. <Digisorption>
16-10-1. <Digisorption> is a keyword effect. When a digivolution
into a Digimon card with this effect in the hand would
occur, by suspending 1 of your Digimon, the digivolution
cost is reduced according to the value specified in the
effect. This is shown on cards using text such as
<Digisorption -3>.
16-10-2. <Digisorption> is an immediate-type effect that triggers
when a digivolution into a card with this effect in the hand
would occur. (For details, refer to 15-8-5 "Immediate-
Type Effects")
16-10-3. "By suspending 1 of your Digimon" in <Digisorption> is
an optional processing condition. If the content of that
condition is executed, the processing for "the digivolution
cost is reduced" will be mandatory.
16-10-4. If 1 Digimon card has multiple instances of
<Digisorption>, they overlap when they trigger. Multiple
instances of <Digisorption> can be activated for a single
digivolution.
16-10-5. <Digisorption> can be used to suspend a Digimon that
will become a digivolution card.
<Reboot> Persistent <Reboot> is a keyword effect where a Digimon with this effect is unsuspended during the opponent's unsuspend phase.
16-11. <Reboot>
16-11-1. <Reboot> is a keyword effect where a Digimon with this
effect is unsuspended during the opponent's unsuspend
phase.
16-11-2. <Reboot> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-11-3. Even if 1 Digimon has multiple instances of <Reboot>,
it is only unsuspended once during the opponent's
unsuspend phase.
16-11-4. The unsuspending from <Reboot> is mandatory.
16-11-5. The unsuspending from <Reboot> is performed at the
same time as the unsuspending of the turn player's
Digimon. The unsuspends aren't performed in any
particular order.
<De-Digivolve> Effect <De-Digivolve> is a keyword effect where the player declares a number from 1 up to the number specified in the effect, then the declared number of cards are trashed from the chosen stack(s) of cards starting with the top card. This is shown on cards using text such as <De- Digivolve 1>.
16-12. <De-Digivolve>
16-12-1. <De-Digivolve> is a keyword effect where the player
declares a number from 1 up to the number specified in
the effect, then the declared number of cards are trashed
from the chosen stack(s) of cards starting with the top
card. This is shown on cards using text such as <De-
Digivolve 1>.
16-12-2. <De-Digivolve> effects execute processing.
16-12-3. The trashing from <De-Digivolve> is mandatory. Once
activated, a player can't choose to trash 0 cards.
16-12-4. <De-Digivolve> can't trash cards from level 3 cards or
lower.
16-12-5. If multiple cards are trashed using 1 instance of <De-
Digivolve>, all of the cards are considered to be trashed
at the same time, but the procedure for trashing them is 1
card from the stack at a time.
16-12-6. When using <De-Digivolve> to trash multiple cards,
even if the category of the top card changes while the
trashing is still being performed, the trashing will
continue until the declared number is trashed.
16-12-7. When separate instances of <De-Digivolve> are
executed multiple times in a single effect, the processing
is performed separately for each instance.
16-12-8. When separate instances of <De-Digivolve> are
executed multiple times in a single effect, the state of the
chosen card is confirmed after each single process for
<De-Digivolve> ends. If an effect will be activated as a
result of the confirmed state, it is then activated.
(Example: When 3 instances of <De-Digivolve 1> are
executed in a single effect, if the chosen card becomes an
"unaffected by effects" card as a result of the 1st instance
of <De-Digivolve 1>, that card is unaffected by the
following instances of <De-Digivolve 1>.
<Retaliation> Trigger <Retaliation> is a keyword effect where a battled opponent's Digimon is deleted when a Digimon with this effect is deleted in battle.
16-13. <Retaliation>
16-13-1. <Retaliation> is a keyword effect where a battled
opponent's Digimon is deleted when a Digimon with this
effect is deleted in battle.
16-13-2. <Retaliation> is a trigger-type effect that triggers when
just the Digimon with this effect is deleted in battle. (For
details, refer to 15-8-3 "Trigger-Type Effects")
16-13-3. The processing from <Retaliation> is mandatory.
<Digi-Burst> Optional Condition <Digi-Burst> is a keyword effect where another effect specified by this effect will activate by trashing the specified number of digivolution cards from the Digimon with this effect. This is shown on cards using text such as <Digi-Burst 1>.
16-14. <Digi-Burst>
16-14-1. <Digi-Burst> is a keyword effect where another effect
specified by this effect will activate by trashing the
specified number of digivolution cards from the Digimon
with this effect. This is shown on cards using text such as
<Digi-Burst 1>.
16-14-2. The processing from <Digi-Burst> is optional. For
details, refer to 15-6 "Processing Conditions")15-6
<Rush> Persistent <Rush> is a keyword effect where the Digimon with this effect can also attack in the same turn it was played.
16-15. <Rush>
16-15-1. <Rush> is a keyword effect where the Digimon with this
effect can also attack in the same turn it was played.
16-15-2. <Rush> is a persistent effect. (For details, refer to 15-8-
2 "Persistent Effects")
<Blitz> Effect <Blitz> is a keyword effect where a Digimon with this effect can attack if your opponent has 1 or more memory.
16-16. <Blitz>
16-16-1. <Blitz> is a keyword effect where a Digimon with this
effect can attack if your opponent has 1 or more memory.
16-16-2. <Blitz> effects execute processing.
16-16-3. <Blitz> has a processing condition that requires the
memory to be at 1 or more on your opponent's side. "This
Digimon may attack" is optional processing.
16-16-4. After using <Blitz> to make an attack declaration, the
attack will proceed even if the memory moves to 0 or more.
16-16-5. An attack can't be made using <Blitz> if the memory is
at 0 or more upon activating <Blitz>.
<Delay> Optional Condition <Delay> is a keyword effect. While a card with this effect is in the battle area, by trashing that card, the effect specified in <Delay> will activate.
16-17. <Delay>
16-17-1. <Delay> is a keyword effect. While a card with this effect
is in the battle area, by trashing that card, the effect
specified in <Delay> will activate.
16-17-2. The processing from <Delay> is optional. (For details,
refer to 15-7 "Optional Processing Conditions")
16-17-3. <Delay> can't be activated the same turn the card with
the effect is placed in the battle area.
<Decoy> Instant <Decoy> is a keyword effect. When another of your specified Digimon would be deleted by an opponent's effect, by deleting the Digimon with this effect, <Decoy> prevents the Digimon specified by this effect from being deleted. This is shown on cards using text such as <Decoy (Black)>.
16-18. <Decoy>
16-18-1. <Decoy> is a keyword effect. When another of your
specified Digimon would be deleted by an opponent's
effect, by deleting the Digimon with this effect, <Decoy>
prevents the Digimon specified by this effect from being
deleted. This is shown on cards using text such as <Decoy
(Black)>.
16-18-2. <Decoy> is an immediate-type effect that triggers when
another of your Digimon specified by this effect would be
deleted by an opponent's effect (For details, refer to 15-
8-5 "Immediate-Type Effects")
16-18-3. "By deleting this Digimon" in <Decoy> is an optional
processing condition. If the content of that condition is
executed, the processing for "<Decoy> prevents the
Digimon specified by this effect from being deleted" will
be mandatory.
<Armor Purge> Instant <Armor Purge> is a keyword effect. When a Digimon with <Armor Purge> would be deleted, by trashing the top card of the Digimon with this effect, this effect prevents the deletion.
16-19. <Armor Purge>
16-19-1. <Armor Purge> is a keyword effect. When a Digimon
with <Armor Purge> would be deleted, by trashing the
top card of the Digimon with this effect, this effect
prevents the deletion.
16-19-2. <Armor Purge> is an immediate-type effect that triggers
when the Digimon with this effect would be deleted. (For
details, refer to 15-8-5 "Immediate-Type Effects")
16-19-3. "By trashing the top card of the Digimon" in <Armor
Purge> is an optional processing condition. If the content
of that condition is executed, the processing for "prevents
the deletion" will be mandatory.
<Save> Effect <Save> is a keyword effect that allows you to place this card under 1 of your Tamers.
16-20. <Save>
16-20-1. <Save> is a keyword effect that allows you to place this
card under 1 of your Tamers.
16-20-2. <Save> effects execute processing.
16-20-3. The processing from <Save> is optional.
<Material Save> Instant <Material Save> is a keyword effect. When a Digimon with this effect is deleted, this effect allows you to place a number of the cards specified in the top card's DigiXros requirements from among the digivolution cards under 1 of your Tamers. The number of cards placed is the number specified in this keyword effect. This is shown on cards using text such as <Material Save 1>.
16-21. <Material Save>
16-21-1. <Material Save> is a keyword effect. When a Digimon
with this effect is deleted, this effect allows you to place a
number of the cards specified in the top card's DigiXros
requirements from among the digivolution cards under 1
of your Tamers. The number of cards placed is the
number specified in this keyword effect. This is shown on
cards using text such as <Material Save 1>.
16-21-2. <Material Save> is an immediate-type effect that
triggers when the Digimon with this effect would be
deleted. (For details, refer to 15-8-5 "Immediate-Type
Effects")
16-21-3. The processing from <Material Save> is optional.
However, if <Material Save> will be processed, the
number of cards specified by this effect must be placed
under your Tamer whenever possible.
16-21-4. When multiple cards would be placed under 1 Tamer for
1 instance of <Material Save>, the procedure for placing
them is 1 card at a time, but they are considered to be
placed at the same time. In addition, the placement order
is chosen by the player processing <Material Save>.
16-21-5. As long as you use a card specified in the DigiXros
requirements, multiple copies of the same card can be
placed under the Tamer for <Material Save>. (Example:
If a Digimon with <Material Save 2> has
[Shoutmon]×[Ballistamon]×[Dorulumon] in its
DigiXros requirements, 2 copies of [Shoutmon] can be
placed under the Tamer.)
16-21-6. If there are any cards stacked under the Tamer when
processing <Material Save>, the new card is placed at the
bottom.
<Evade> Instant <Evade> is a keyword effect. By suspending a Digimon with this effect when it would be deleted, this effect prevents the deletion.
16-22. <Evade>
16-22-1. <Evade> is a keyword effect. By suspending a Digimon
with this effect when it would be deleted, this effect
prevents the deletion.
16-22-2. <Evade> is an immediate-type effect that triggers when
the Digimon with this effect would be deleted. (For
details, refer to 15-8-5 "Immediate-Type Effects")
16-22-3. "By suspending a Digimon with this effect" in <Evade>
is an optional processing condition. If the content of that
condition is executed, the processing for "prevents the
deletion" will be mandatory.
<Raid> Trigger <Raid> is a keyword effect that can switch the target of attack to the opponent's unsuspended Digimon with the highest DP when a Digimon with this keyword effect attacks.
16-23. <Raid>
16-23-1. <Raid> is a keyword effect that can switch the target of
attack to the opponent's unsuspended Digimon with the
highest DP when a Digimon with this keyword effect
attacks.
16-23-2. <Raid> is a trigger-type effect that triggers when a
Digimon with this effect attacks. (For details, refer to 15-
8-3 "Trigger-Type Effects")
16-23-3. The processing from <Raid> is optional.
16-23-4. If the opponent has multiple unsuspended Digimon with
the highest DP when <Raid> activates, the player that
activated the effect chooses a Digimon from among them
and the attack target is switched to it.
<Alliance> Trigger (Pending) <Alliance> is a keyword effect. When a Digimon with this effect attacks, by suspending 1 of your other Digimon, add the suspended Digimon's DP to the attacking Digimon and it gains <Security A. +1> for the attack.
16-24. <Alliance>
16-24-1. <Alliance> is a keyword effect. When a Digimon with
this effect attacks, by suspending 1 of your other Digimon,
add the suspended Digimon's DP to the attacking
Digimon and it gains <Security A. +1> for the attack.
16-24-2. <Alliance> is a trigger-type effect that triggers when a
Digimon with this effect attacks. (For details, refer to 15-
8-3 "Trigger-Type Effects")
16-24-3. "By suspending 1 of your other Digimon" in <Alliance>
is an optional processing condition. If the content of that
condition is executed, the processing for "when a
Digimon with this effect attacks, by suspending 1 of your
other Digimon, add the suspended Digimon's DP to the
attacking Digimon and it gains <Security A. +1> for the
attack" will be mandatory.
16-24-4. The value added to DP by <Alliance> is the value of the
suspended Digimon upon the suspension. The added DP
from <Alliance> isn't modified, even if the DP of your
suspended Digimon is later modified.
16-24-5. Even if your Digimon that was suspended by <Alliance>
is removed from the battle area during the attack, the
added DP and <Security A. +1> remain.
<Barrier> Instant <Barrier> is a keyword effect. When a Digimon with this effect would be deleted in battle, by trashing the top card of your security stack, this effect prevents that deletion.
16-25. <Barrier>
16-25-1. <Barrier> is a keyword effect. When a Digimon with this
effect would be deleted in battle, by trashing the top card
of your security stack, this effect prevents that deletion.
16-25-2. <Barrier> is an immediate-type effect that triggers when
the Digimon with this effect would be deleted in battle.
(For details, refer to 15-8-5 "Immediate-Type
Effects")
16-25-3. "By trashing the top card of your security stack" in
<Barrier> is an optional processing condition. If the
content of that condition is executed, the processing for
"prevents the deletion" will be mandatory.
<Blast Digivolve> Effect <Blast Digivolve> is a keyword effect that allows one of your Digimon to digivolve into a card with this keyword effect in the hand without paying the cost.
16-26. <Blast Digivolve>
16-26-1. <Blast Digivolve> is a keyword effect that allows one of
your Digimon to digivolve into a card with this keyword
effect in the hand without paying the cost.
16-26-2. <Blast Digivolve> effects execute processing.
16-26-3. The processing from <Blast Digivolve> is optional.
16-26-4. <Blast Digivolve> is an effect that digivolves the chosen
Digimon in the battle area.
<Fortitude> Trigger <Fortitude> is a keyword effect. When a Digimon with digivolution cards and this effect is deleted, you play this Digimon without paying the cost.
16-27. <Fortitude>
16-27-1. <Fortitude> is a keyword effect. When a Digimon with
digivolution cards and this effect is deleted, you play this
Digimon without paying the cost.
16-27-2. <Fortitude> is a trigger-type effect that triggers when a
Digimon with digivolution cards and this effect is deleted.
(For details, refer to 15-8-3 "Trigger-Type Effects")
16-27-3. The processing from <Fortitude> is mandatory.
<Mind Link> Effect <Mind Link> is a keyword effect that places a Tamer with this effect in the digivolution cards of a Digimon with no Tamer cards in its digivolution cards.
16-28. <Mind Link>
16-28-1. <Mind Link> is a keyword effect that places a Tamer
with this effect in the digivolution cards of a Digimon with
no Tamer cards in its digivolution cards.
16-28-2. <Mind Link> effects execute processing.
16-28-3. The processing from <Mind Link> is mandatory.
However, if it uses the [Main] activation timing, it can be
activated and processed at a timing chosen by the player.
<Partition> Instant <Partition> is a keyword effect. When a Digimon with this effect and 1 of each of the specified cards in its digivolution cards would be removed from the battle area other than by one of your effects or a battle, you may play 1 of each of the specified cards from the digivolution cards without paying their costs. This is shown on cards using text such as "<Partition (blue Lv.4 & green Lv.4)>."
16-29. <Partition>
16-29-1. <Partition> is a keyword effect. When a Digimon with
this effect and 1 of each of the specified cards in its
digivolution cards would be removed from the battle area
other than by one of your effects or a battle, you may play
1 of each of the specified cards from the digivolution cards
without paying their costs. This is shown on cards using
text such as "<Partition (blue Lv.4 & green Lv.4)>."
16-29-2. <Partition> is an immediate-type effect that triggers
"when a Digimon with this effect and 1 of each of the
specified cards in its digivolution cards would be removed
from the battle area other than by one of your effects or a
battle." (For details, refer to 15-8-5 "Immediate-Type
Effects")
16-29-3. The processing from <Partition> is optional.
16-29-4. When <Partition> is activated, 1 of each of the specified
cards is played from digivolution cards without paying
their costs. A player can't choose to only play one or some
of the specified cards.
<Collision> Persistent <Collision> is a keyword effect. While a Digimon with this effect is attacking, all of your opponent's Digimon gain <Blocker> and the opponent player is forced to block whenever possible during the block timing.
16-30. <Collision>
16-30-1. <Collision> is a keyword effect. While a Digimon with
this effect is attacking, all of your opponent's Digimon
gain <Blocker> and the opponent player is forced to block
whenever possible during the block timing.
16-30-2. <Collision> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
16-30-3. <Collision> will activate while the Digimon with this
effect is attacking.
16-30-4. "All of your opponent's Digimon gain <Blocker>" in
<Collision> is processing that affects Digimon. "The
opponent player is forced to block whenever possible" is
processing that affects the opponent player.
<Blast DNA Digivolve> Effect <Blast DNA Digivolve> is a keyword effect. One of your Digimon specified in this effect and a card from your hand may digivolve into a card with this keyword effect in the hand without paying the cost. This is shown on cards using text such as "<Blast DNA Digivolve> <[Durandamon] + [BryweLudramon]>."
16-31. <Blast DNA Digivolve>
16-31-1. <Blast DNA Digivolve> is a keyword effect. One of your
Digimon specified in this effect and a card from your hand
may digivolve into a card with this keyword effect in the
hand without paying the cost. This is shown on cards
using text such as "<Blast DNA Digivolve>
<[Durandamon] + [BryweLudramon]>."
16-31-2. <Blast DNA Digivolve> effects execute processing.
16-31-3. The processing from <Blast DNA Digivolve> is optional.
16-31-4. <Blast DNA Digivolve> is an effect that performs DNA
digivolution. (For details, refer to 8-2 "DNA
Digivolution")8-2
16-31-5. A Digimon card's DNA digivolution requirements can't
be ignored for <Blast DNA Digivolve>.
16-31-6. When DNA digivolution is performed using <Blast DNA
Digivolve>, the player reveals the cards that will become
digivolution cards from their hand at the same time as
when they choose their Digimon that meet the DNA
digivolution requirements.
<Scapegoat> Instant <Scapegoat> is a keyword effect. By deleting 1 of your other Digimon when a Digimon with this effect would be deleted other than by one of your effects, this effect prevents the deletion.
16-32. <Scapegoat>
16-32-1. <Scapegoat> is a keyword effect. By deleting 1 of your
other Digimon when a Digimon with this effect would be
deleted other than by one of your effects, this effect
prevents the deletion.
16-32-2. <Scapegoat> is an immediate-type effect that triggers
when the Digimon with this effect would be deleted other
than by one of your effects. (For details, refer to 15-8-5
"Immediate-Type Effects")
16-32-3. "By deleting 1 of your other Digimon" in <Scapegoat> is
an optional processing condition. If the content of that
condition is executed, the processing for "prevents the
deletion" will be mandatory.
<Vortex> Trigger <Vortex> allows the Digimon with this effect to attack an opponent's Digimon at the end of your turn. <Vortex> is a keyword effect that also allows a Digimon to attack in the same turn it was played.
16-33. <Vortex>
16-33-1. <Vortex> allows the Digimon with this effect to attack
an opponent's Digimon at the end of your turn. <Vortex>
is a keyword effect that also allows a Digimon to attack in
the same turn it was played.
16-33-2. <Vortex> is a trigger-type effect that triggers at the end
of your turn. (For details, refer to 15-8-3 "Trigger-Type
Effects")
16-33-3. The processing from <Vortex> is optional.
<Overclock> Trigger (Pending) <Overclock> is a keyword effect. At the end of your turn, by deleting 1 of your Tokens or 1 of your other specified Digimon, a Digimon with this effect may attack a player without suspending. This is shown on cards using text such as <Overclock ([Puppet] Trait)>.
16-34. <Overclock>
16-34-1. <Overclock> is a keyword effect. At the end of your turn,
by deleting 1 of your Tokens or 1 of your other specified
Digimon, a Digimon with this effect may attack a player
without suspending. This is shown on cards using text
such as <Overclock ([Puppet] Trait)>.
16-34-2. <Overclock> is a trigger-type effect that triggers at the
end of your turn. (For details, refer to 15-8-3 "Trigger-
Type Effects")
16-34-3. "By deleting 1 of your Tokens or 1 of your other specified
Digimon" in <Overclock> is an optional processing
condition. If the content of that condition is executed, the
processing for "a Digimon with this effect may attack a
player without suspending" will be mandatory.
<Iceclad> Persistent <Iceclad> is a keyword effect where you compare the number of digivolution cards instead of DP when you battle using the Digimon with this effect, other than battles against Security Digimon.
16-35. <Iceclad>
16-35-1. <Iceclad> is a keyword effect where you compare the
number of digivolution cards instead of DP when you
battle using the Digimon with this effect, other than
battles against Security Digimon.
16-35-2. <Iceclad> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-35-3. <Iceclad> is an effect that changes the rules of a battle.
16-35-4. When using <Iceclad> to compare the number of
digivolution cards for two cards in a battle, the winner and
loser of the battle are determined as follows.
16-35-4-1. The card with the higher number of digivolution
cards is the winner.
16-35-4-2. The card with the lower number of digivolution
cards is the loser.
16-35-4-3. If both have the same number of digivolution cards,
both cards lose the battle.
<Decode> Instant <Decode> is a keyword effect. When the Digimon with this effect would leave the battle area other than by a battle, you may play 1 specified Digimon card from that Digimon's digivolution cards without paying the cost. This is shown on cards using text such as "<Decode (blue Lv.4)>."
16-36. <Decode>
16-36-1. <Decode> is a keyword effect. When the Digimon with
this effect would leave the battle area other than by a
battle, you may play 1 specified Digimon card from that
Digimon's digivolution cards without paying the cost.
This is shown on cards using text such as "<Decode (blue
Lv.4)>."
16-36-2. <Decode> is an immediate-type effect that triggers
when the Digimon with this effect would leave the battle
area other than by a battle. (For details, refer to 15-8-5
"Immediate-Type Effects")
16-36-3. The processing from <Decode> is optional.
<Fragment> Instant <Fragment> is a keyword effect. When a Digimon with this effect would be deleted, by choosing and trashing the specified number of this Digimon's digivolution cards, it isn't deleted. The effect is indicated on cards by icons such as <Fragment (3)>.
16-37. <Fragment>
16-37-1. <Fragment> is a keyword effect. When a Digimon with
this effect would be deleted, by choosing and trashing the
specified number of this Digimon's digivolution cards, it
isn't deleted. The effect is indicated on cards by icons
such as <Fragment (3)>.
16-37-2. <Fragment> is an immediate-type effect that triggers
when the Digimon with this effect would be deleted. (For
details, refer to 15-8-5 "Immediate-Type Effects")
16-37-3. The processing from <Fragment> for choosing and
trashing the specified number of this Digimon's
digivolution cards is optional. If the content of that
condition is executed, the processing for "prevents the
deletion" will be mandatory.
<Execute> Trigger (Pending) <Execute> is a keyword effect. At the end of your turn, the Digimon with this keyword effect may attack. At the end of the attack, this Digimon is deleted. This effect also allows for attacking an opponent's unsuspended Digimon.
16-38. <Execute>
16-38-1. <Execute> is a keyword effect. At the end of your turn,
the Digimon with this keyword effect may attack. At the
end of the attack, this Digimon is deleted. This effect also
allows for attacking an opponent's unsuspended Digimon.
16-38-2. <Execute> is a trigger-type effect that triggers at the end
of your turn. (For details, refer to 15-8-3 "Trigger-Type
Effects")
16-38-3. The processing from <Execute> is optional.
16-38-4. The processing from <Execute> for deleting this
Digimon at the end of the attack is pending processing.
(For details, refer to 18-1 "Pending Processing")18-1
<Progress> Persistent <Progress> is a keyword effect that reads "this Digimon isn't affected by your opponent's effects while attacking."
16-39. <Progress>
16-39-1. <Progress> is a keyword effect that reads "this Digimon
isn't affected by your opponent's effects while attacking."
16-39-2. <Progress> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
16-39-3. <Progress> will activate while the Digimon with this
effect is attacking.
<Link +> Persistent <Link +> is a keyword effect that adds the specified number to the maximum link cards of the Digimon with this effect.
16-40. <Link +>
16-40-1. <Link +> is a keyword effect that adds the specified
number to the maximum link cards of the Digimon with
this effect.
16-40-2. <Link +> is a persistent effect. (For details, refer to 15-
8-2 "Persistent Effects")
16-40-3. If 1 Digimon has multiple instances of <Link +>, the
maximum number of link cards will increase according to
those numerical values. However, even if a card has
multiple instances of <Link +>, the effect isn't
considered to be an effect with the combined values from
<Link +>. (Examples: If a Digimon has 2 instances of
<Link +1>, its maximum number of links will increase by
2, but the Digimon isn't considered to have <Link +2>.)
<Training> Activated <Training> is a keyword effect that reads "By suspending this Digimon during the main phase, place the top card of your deck at the bottom of this Digimon's digivolution cards. This effect can also activate in the breeding area."
16-41. <Training>
16-41-1. <Training> is a keyword effect that reads "By
suspending this Digimon during the main phase, place
the top card of your deck at the bottom of this Digimon's
digivolution cards. This effect can also activate in the
breeding area."
16-41-2. <Training> is an activation-type effect. (For details,
refer to 15-8-4 "Activation-Type Effects")
16-41-3. "By suspending this Digimon" in <Training> is an
optional processing condition. If this condition is
performed, "place the top card of your deck at the bottom
of this Digimon's digivolution cards" is mandatory
processing.
<Use Req.> Persistent <Use Req.> is a keyword effect that allows a player to ignore the color requirements with the specified cards.
16-42. <Use Req.>
16-42-1. <Use Req.> is a keyword effect that allows a player to
ignore the color requirements with the specified cards.
16-42-2. <Use Req.> is a persistent effect. (For details, refer to
15-8-2 "Persistent Effects")
<Ascension> Trigger <Ascension> is a keyword effect. When the card with this effect is deleted, the player may place this card at the top of the security stack.
16-43. <Ascension>
16-43-1. <Ascension> is a keyword effect. When the card with
this effect is deleted, the player may place this card at the
top of the security stack.
16-43-2. <Ascension> is a trigger-type effect that triggers when
the Digimon with this effect is deleted. (For details, refer
to 15-8-3 "Trigger-Type Effects")
16-43-3. The processing from <Ascension> is optional.
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