Digimon Card Game Ruling Quiz
Learn the Basics

Basic Rules 27 entries

Building a Deck Can I include 4 copies each of [ST1-03 Agumon] and [BT1-010 Agumon] in my deck?
Yes. Cards are identified by their card number. As long as their card numbers are different, you can include 4 copies of two cards with the same name in your deck.
Game Preparation If I don't like my starting hand, can I shuffle the cards back into my deck and redraw?
Yes. You can re-draw your hand while preparing a game, but you can only do this once per game. When re-drawing, return your entire hand to your deck, shuffle it, then draw 5 new cards. You must re-draw your entire hand, not just part of it. The first player first declares whether or not they will re-draw.
Unsuspend Phase During this phase, can I unsuspend Tamers that have been suspended?
Yes. Suspended Tamers are unsuspended during this phase.
Draw Phase Can I choose not to draw cards during this phase?
No, you can't. If there are 1 or more cards in your deck, you must draw from it. If you have to draw but there are no cards left in your deck, you lose the game.
Breeding Phase Can I choose not to hatch a Digi-Egg or move a level 3+ Digimon from the breeding area to the battle area?
Yes, both hatching a new Digi-Egg and moving Digimon from the breeding area to the battle area are optional.
Main Phase Can I digivolve a Digimon that just entered play?
Yes, you can.
Attacking If I digivolve a Digimon the same turn it entered play, can I attack with it?
No. Even if you digivolve it, you can't attack with a Digimon the same turn it entered play.
Token Cards (Tokens) What are token cards?
Token cards are non-game cards used by effects. You may prepare as many token cards as you like, but you must prepare token cards if your deck or Digi-Egg deck includes a card with an effect that uses tokens.
Other Information How do effects that use text like "play" or "use" differ from effects that use text like "you may play" or "you may use"?
With effects that use text like "play" or "use," you must perform the action shown in the text whenever possible. For example, a "trash the top 3 cards of your deck" effect would mean that you must trash the top 3 cards of your deck. If you only have 2 or fewer cards in your deck, you must trash as many cards as possible until you have 0 cards in your deck. Effects that use text like "you may" allow the player to choose whether they will activate that effect or not. For example, a "you may trash the top 3 cards of your deck" effect would mean that you may choose whether you will trash the cards from your deck or not. However, if you do choose to trash them, you must trash 3 cards whenever possible. You can't just trash 1 or 2 cards.
Multicolor cards Can effects that target blue Digimon be used on blue/green multicolor Digimon?
Yes. Multicolor Digimon are treated as if they have each color, and can be targeted by effects that care about any of them.
DNA Digivolve What is "DNA Digivolve"?
DNA Digivolution is a special digivolution that digivolves multiple Digimon together.When you digivolve into a Digimon card that has DNA Digivolution, you stack all of the Digimon that meet the DNA Digivolution requirements on top of each other, place the Digimon card with DNA Digivolution on top, and pay the digivolution cost.This process is referred to as "DNA digivolving".
Burst Digivolve What does Burst Digivolve do?
When digivolving the specified Digimon into a Digimon with [Burst Digivolve], you can digivolve for the specified digivolution cost if you return 1 of the specified Tamers to the hand. After a Digimon is Burst Digivolved, you must trash its top card at the end of the turn, as with <De-Digivolve>.
Digimon without levels I have a Digimon whose level is listed as “-”. What does this mean?
A Digimon whose level is listed as “-” is considered to have no level. Since it has no level, it can’t digivolve via normal digivolution conditions. Digimon without levels are also ignored by effects that check for Digimon of a certain level.
DigiXros What is "DigiXros"?
When a player plays a Digimon card with DigiXros requirements, then places any number of the cards specified in that card's DigiXros requirements from their hand and/or battle area under the Digimon card to be played, the play cost is reduced by the value specified in the DigiXros requirements for each card placed.
"With XX in its text" Cards What kind of card does "card with X in its text" refer to?
It refers to a card with the word or icon specified for "X" shown in the card's card name, traits, effects, inherited effects, rules, digivolution requirements, DNA digivolution, DigiXros requirements, burst digivolve, app fusion, link, or Assembly requirements. Notes that are enclosed in parentheses don't count as text.
ACE Digimon What are Digimon ACE cards?
A card with a low play cost and <Burst Digivolve>, which allows for digivolving at counter timing. The card type of these cards is Digimon card.
Face-up Security Cards What are face-up security cards?
These are cards in the security stack that are placed face-up by effects. Other than rules that specify face-up security cards, the rules apply in the same manner as standard security cards.
Token Cards (Tokens) Can I digivolve a token?
No, you can't. Cards can't be stacked with token cards.
DiiXros If a card is played by a DigiXros, will a "when played" inherited effect trigger?
Yes, it triggers. Cards stacked underneath will be played in a state where they are considered to have their inherited effects.
Security Check What is a security check?
A security check is a rule that allows a player to decrease their opponent's security stack. A security check is performed when a Digimon's attack is successful on a player that has 1 or more security cards. The processing for a security check is performed using the following procedure. ① The player reveals their top security card. At such times, the checked card is removed from the security stack and is treated as not being in any particular area. If the checked card is a Digimon card, that card becomes a Security Digimon. ② Effects triggered upon a security check are processed. For example, [Security] effects, "when a card is removed from a security stack" effects, and "when a security check occurs" effects will trigger, then these effects are resolved. ③ If the case of a Security Digimon, a battle will occur between the Security Digimon and the Digimon that performed the security check. ④ A card revealed from a security check is trashed unless it belongs to an area. If an effect adds the card to the hand or places it in the battle area, it isn't trashed. ⑤ If the Digimon that performed the security check can perform another security check due to an effect such as <Security A. +1>, that Digimon then performs the additional check.
Link What does linking do?
A link is a rule where a card with <Link> in the hand or battle area can link with one of your Digimon by paying that card's link cost and plugging it in sideways. The card plugged in sideways is the link card, and the Digimon with the link card is "linked." 1 Digimon can have a maximum of 1 link card.
App Fusion What does App Fusion do?
App Fusion is a rule where you can reveal a card with App Fusion, then according to the App Fusion requirements, place a specified link card from 1 specified Digimon in the battle area on top of that Digimon and digivolve it into the revealed card by paying the specified cost.
Preparations for the Game Can I prepare token cards even if my deck or Digi-Egg deck doesn't include a card with an effect that uses tokens?
Yes, you can prepare them.
Token Cards (Tokens) I used a "return 1 Digimon to the hand" effect on a token card, then the rules removed it from the game. At such times, are "if this effect didn't return to the hand" conditions met?
No, they aren't met. The token card is removed from the game, but it's considered to be returned to the hand. Therefore, "if this effect didn't return to the hand" conditions aren't met.
Battles What are battles?
During a battle, players compare the DP of the two battling cards. After comparing DP, the card with the higher value is the winner, and the card with the lower value is the loser. If both cards have the same DP, both lose the battle and are deleted simultaneously. After all of the processing is complete for the rules and effects at such times, the end of battle timing occurs. Once all of the processing has been resolved for the end of the battle timing, the battle will end.
Link When a Digimon with a link card DNA digivolves, what happens to the link card?
It's trashed immediately before stacking the Digimon as a digivolution card.
Assembly What does Assembly do?
Assembly refers to a rule where a player plays a Digimon card with Assembly requirements, places the specified number of the cards specified in that card's Assembly requirements from their trash under the Digimon card to be played, and the play cost is reduced by the value specified in that card's Assembly requirements.

Keyword Effects 44 entries

Security A. What does <Security A.> (formerly <Security Attack>) do?
<Security A.> is a keyword effect where the Digimon with this effect will have a modified number of security checks according to the number specified for this effect. For example, a Digimon with 1 instance of <Security A. +1> will perform 2 security checks. On the other hand, a Digimon with 1 instance of <Security A. -1> will perform 0 security checks. In addition, even if your Digimon that would perform 0 security checks attacks a player with 0 cards in their security stack, you don't yet win the game.
Blocker What does <Blocker> do?
<Blocker> is a keyword effect that applies a rule that allows a Digimon with that effect to block. A block can only be performed once per attack during the opponent's block timing. You can suspend one of your Digimon with <Blocker> in the battle area to switch the attack target to the blocking Digimon.
Recovery I have 5 security cards. Can I activate <Recovery>?
Yes, you can. Your security stack has no maximum card limit.
Piercing What does <Piercing> do?
<Piercing> is a keyword effect that reads "when this attacking Digimon deletes your opponent's Digimon in battle, it performs a security check before the attack ends." When a Digimon with <Piercing> attacks and deletes an opponent's Digimon in battle during that attack, <Piercing> will activate. If <Piercing> activates, that Digimon will perform a security check on the opponent immediately before the end of attack timing. If <Piercing> triggers, it must activate and a security check must be performed when possible.
Draw Can I activate <Draw> effects when my deck is empty?
No, if your deck is empty, <Draw> fails to activate and you can't draw any cards.
Jamming A Digimon with <Jamming> checks the opponent's security stack. If a card with a security effect is flipped over, does it activate?
Yes, it does.
Digisorption When digivolving a Digimon in your breeding area into a Digimon card with <Digisorption>, can you activate <Digisorption> to reduce the memory cost of the digivolution?
No. You can't activate <Digisorption> when digivolving Digimon in your breeding area.
Reboot I have a Digimon with <Reboot>. Does it only unsuspend during my opponent's unsuspend phase?
No, a Digimon with <Reboot> unsuspends during both your unsuspend phase and your opponent's.
De-Digivolve A level 4 Digimon that digivolved from a level 2 Digi-Egg loses its level 3 digivolution card due to an effect, resulting in a level 4 Digimon card on top of a level 2 Digi-Egg card. If you activate <De-Digivolve> on it, does the level 2 card remain in the battle area? What happens to the Digimon?
Level 2 Digimon can't remain in battle areas, so it's sent to the trash. (The Digimon is not considered to have been deleted.)
Retaliation I used my Digimon with <Piercing> to attack, and it deleted an opponent's Digimon with <Retaliation> in battle. My attacking Digimon is deleted by <Retaliation>, but what happens to the <Piercing> effect?
<Piercing> activates, but because the Digimon with <Piercing> is deleted by <Retaliation> before the security check is performed, the battle ends and you can't perform the security check.
Digi-Burst What does <Digi-Burst> do?
It allows you to activate a powerful effect by trashing a specified number of digivolution cards beneath the Digimon with <Digi-Burst>. Effects vary from card to card.
Rush What does <Rush> do?
Digimon with <Rush> can ignore the rule that prevents Digimon from attacking the turn they come into play. In short: Digimon with <Rush> can attack as soon as you play them.
Blitz What does <Blitz> do?
<Blitz> is a keyword effect where a Digimon with this effect can attack if your opponent has 1 or more memory. "If your opponent has 1 or more memory" refers to when the memory is at 1 on your opponent's side or further to the right. If attacking with <Blitz>, you suspend the attacking Digimon and choose an attack target, as with a standard attack.
Delay What does <Delay> do?
After placing an Option card with <Delay> in your battle area, you can trash it during your main phase to activate various effects.
Decoy What does <Decoy> do?
When one of your Digimon matching <Decoy>'s specifications would be deleted by an opponent's "delete" effect, you can delete the Digimon with <Decoy> instead to prevent the other Digimon from being deleted.
Armor Purge Does "trash the top card of this Digimon" refer to trashing the top card of the Digimon's digivolution cards?
No. "Top card" doesn't refer to digivolution cards, but to the top card of the Digimon itself, similar to <De-Digivolve>. After activating <Armor Purge>, the Digimon's top digivolution card becomes the Digimon itself.
Save One of my Digimon with <Save> in its text was deleted and placed under a Tamer. What happens to the digivolution cards under that Digimon?
The cards are trashed.
Material Save One of my Digimon with <Material Save 2> was deleted and its digivolution cards only have 1 card that's listed in the DigiXros requirements. Does this mean I can't place a card under a Tamer?
No, even if there is only one card, you can place that card under a Tamer.
Evade Can I activate <Evade> for either deletion from a battle or deletion from a card's effects?
Yes, you can. As long as a Digimon with <Evade> can be suspended, neither deletion from a battle nor deletion from an effect will occur.
Raid Does <Raid> require switching the attack target when attacking?
No, the effect reads "you may switch," so you do not have to switch the attack target.
Alliance Are the DP and <Security Attack +1> gained from the <Alliance> effect lost when the attack ends?
Yes. The <Alliance> effect only lasts for the duration of an activated attack, therefore the DP and <Security Attack +1> gained from the <Alliance> effect are lost when the attack ends.
Barrier Can I activate this effect to prevent the deletion due to the effect of <Retaliation>?
No, you can't.
Blast Digivolve What does <Blast Digivolve> do?
<Blast Digivolve> is a keyword effect that allows 1 of your Digimon to digivolve into a card with this keyword effect in the hand without paying the cost. For example, a {Hand} [Counter] <Blast Digivolve> effect allows you to digivolve 1 of your Digimon into a card with this effect in the hand without paying the cost.
Mind Link What does <Mind Link> do?
This effect places the Tamer that activated the effect as the bottom digivolution card of 1 of your Digimon with no Tamer cards in its digivolution cards. After placing it, it becomes a digivolution card of that Digimon.
Fortitude If a Digimon only has Tamers or cards without inherited effects under it, is that Digimon treated as having digivolution cards, allowing its <Fortitude> effect to activate?
Yes, it can activate.If a Digimon has cards under it, it's treated as having digivolution cards, regardless of their card category or whether or not those cards have inherited effects.
Partition What does <Partition> do?
<Partition> is a keyword effect. When a Digimon with this effect and 1 of each of the specified cards in its digivolution cards would be removed from the battle area other than by one of your effects or the result of a battle, the effect triggers and allows you to play 1 of each of the specified cards from the digivolution cards without paying their costs.
Collision What does <Collision> do?
<Collision> is a keyword effect. While a Digimon with this effect is attacking, all of your opponent's Digimon gain <Blocker> and the opponent player is forced to block whenever possible during the block timing.
Blast DNA Digivolve What does <Blast DNA Digivolve> do?
<Blast DNA Digivolve> is a keyword effect. One of your Digimon specified by this effect and a card from your hand may digivolve into a card with this keyword effect in the hand by paying the cost. For example, a {Hand} [Counter] <Blast DNA Digivolve> effect allows you to DNA digivolve 1 of your Digimon and 1 card in the hand into 1 card with this effect in the hand by paying the cost during the counter timing of your opponent's turn.
Scapegoat What does <Scapegoat> do?
By deleting 1 of your other Digimon when a Digimon with this keyword effect would be deleted other than by one of your effects, this effect prevents the deletion.
Vortex What does <Vortex> do?
This is a keyword effect that allows you to attack an opponent's Digimon at the end of your turn. With <Vortex>, a Digimon can attack the turn it's played.
Overclock 《[XX] trait》 What does <Overclock> do?
With this keyword effect, at the end of your turn, by deleting 1 of your tokens or 1 of your other Digimon specified by <Overclock>, the Digimon with this effect may attack the opponent player. A Digimon can use this effect to attack without suspending.
Iceclad What does <Iceclad> do?
<Iceclad> is a keyword effect where you compare the number of digivolution cards instead of DP when you battle using the Digimon with this effect, other than battles against Security Digimon.
Decode What does <Decode> do?
<Decode> is a keyword effect. When the Digimon with this effect would leave the battle area other than by a battle, you may play 1 Digimon card specified by this effect from that Digimon's digivolution cards without paying the cost.
Fragment What does <Fragment> do?
<Fragment> is a keyword effect. When a Digimon with this effect would be deleted, by choosing and trashing the specified number of this Digimon's digivolution cards, it isn't deleted.
Piercing During an attack by a Digimon with <Piercing>, a battle with a different Digimon occurs by an effect, and only an opponent's Digimon is deleted in the battle. At such times, does <Piercing> on the attacking Digimon trigger?
No, it doesn't trigger.
Security A. A Digimon with <Security A. +1> performed 1 security check. At such times, if the Digimon that performed the security check is removed from the battle area, does it perform the 1st security check, and then perform 1 more security check?
No, the 2nd security check isn't performed. As soon as a Digimon is removed from the battle area, it can't perform any more security checks.
Piercing My opponent has 0 cards in their security stack. During an attack by a Digimon with <Piercing>, do I win the game from <Piercing> if a battle with that Digimon occurs and only an opponent's Digimon is deleted?
No, you don't.
Execute What does <Execute> do?
<Execute> allows the Digimon with this keyword effect to attack at the end of your turn. At the end of the attack, this Digimon is deleted. This effect also allows for attacking an unsuspended Digimon.
Progress What does <Progress> do?
<Progress> is a keyword effect that reads "this Digimon isn't affected by your opponent's effects while attacking." A Digimon with <Progress> isn't affected by your opponent's effects while it's attacking.
Link +X What does <Link +X> do?
<Link +X> is a keyword effect that reads "add X to this Digimon's maximum links."
Collision What happens if a Digimon with both <Collision> and a "this Digimon's attack target can't be switched" effect attacks?
The attacking Digimon's attack target can't be switched, therefore your opponent can't perform a block.
Link +X A Digimon has <Link +1> while already having a link card with a [When Linking] effect. Does the already linked link card's [When Linking] effect trigger when that Digimon gets linked again?
No, it doesn't trigger. [When Linking] effects will trigger when the card with that effect itself becomes a link card. Even if another card gets linked, an already linked card's [When Linking] effect won't trigger.
Training What does <Training> do?
<Training> is a keyword effect that reads "By suspending this Digimon during the main phase, place the top card of your deck at the bottom of this Digimon's digivolution cards. This effect can also activate in the breeding area." As with [Main] effects, <Training> can be activated during your main phase by declaring its activation when there is no unresolved processing, then the effect will activate.
Piercing If a Digimon with <Piercing> deletes an opponent's Digimon in battle, then another "end the attack" effect ends the attack, can I perform a security check before the end of attack timing?
No, you can't. If the attack is ended, the end of attack timing will occur without the timing for before the end of the attack occuring. Therefore, the timing for processing <Piercing> won't occur and a security check can't be performed.

Glossary 22 entries

Card Category Digimon cards
These cards are the main cards in the game. They are played and used in battles in the area. These cards have "DIGIMON" printed on the top edge of the card, their back sides are blue, and they are used in decks.
Card Types Digimon
Digimon cards or Digi-Egg cards that are currently in the battle area or breeding area.
Game Field Names Area
This is the main area of the game. It includes the battle area and breeding area.
Card Statuses Suspend
Turning a Digimon card or Tamer card sideways after attacking, blocking, or using their main effect.
Phase Related Information Unsuspend Phase
The first phase of a turn. The turn player unsuspends all of their Digimon and Tamers.
Card Statuses: General Card Name
The name of the card.
[x Per Turn] Once Per Turn
Indicates effects that can only be activated once per turn.For example, even if the conditions for activating the effect occurred multiple times in one turn, the effect could only be activated once.Different effects with the Once Per Turn restriction can still be activated in the same turn.Also, if two separate Digimon possess the same effect with a Once Per Turn restriction, they can each be activated once during the same turn.
Card Statuses: Digimon Cards Play Cost
Required cost to play a Digimon directly to your battle area.
Card Statuses: Digi-Egg Cards Inherited Effect
Effects that are activated when a Digimon becomes a digivolution card.
Card Statuses: Tamer Cards Play Cost
Required cost to play a Tamer directly to your battle area.
Card Statuses: Option Cards Cost
Required cost to use an Option card.
Actions Attack
Attacking the opposing player or one of their suspended Digimon.
Other Color Requirements
Color requirements are a rule where players must have a Digimon or Tamer in their area that matches the color of an Option card when using it. An Option card with multiple colors can't be used unless the color requirements are met for all of its colors.
Keyword Effects Jamming
This Digimon can't be deleted in battles against Security Digimon.Digimon with this effect will not be deleted if they lose a battle with the opponent’s Security Digimon. If the Digimon has a Security Attack + effect that allows for an additional security card to be checked, that check can still be performed.
[Hand] What do effects with the [Hand] icon do, exactly?
An effect with the [Hand] icon can be activated when you reveal the card with the effect from your hand.
[Trash] What do effects with the [Trash] icon do, exactly?
An effect with the [Trash] icon can trigger and activate while the card with the effect is in your trash.
[Breeding] What do effects with the [Breeding] icon do, exactly?
An effect with the [Breeding] icon can trigger and activate while the card with the effect is in the breeding area.
[Security] What do effects with the [Security] icon do, exactly?
An effect with the [Security] icon can trigger and activate while the card with the effect is placed face-up in the security stack.
(Rule) What does (Rule) on a card mean?
(Rule) is a specific rule on a card. (Rule) isn't a card effect. Because (Rule) is a specific rule on a card, it always applies.
face-down digivolution cards What are face-down digivolution cards?
They are digivolution cards that are placed face down. As with normal digivolution cards, each card is counted as 1 digivolution card, but face-down digivolution cards are considered to have no card information. In addition, their card information (color, card name, effects, etc.) can't be referenced, and their inherited effects can't trigger or activate.
[X Per Turn] If a card's [X Per Turn] limit has been reached, then during the same turn, it leaves the area where that effect activated and is placed in that area again, is its [X Per Turn] limit still reached?
No, its [X Per Turn] limit is reset. If a card with an [X Per Turn] effect is moved to a different area from its original area, its limit will be reset, then it can be activated the same number of times again.
face-down digivolution cards If an effect moves face-down digivolution cards to a private area such as the deck, security stack, or hand, in what order are the cards placed?
The player that activated the effect chooses the order to return the cards. The order isn't revealed to the opponent. If the player that activated the effect is returning their own Digimon's face-down digivolution cards, they can check the information on the face-down digivolution cards when returning them. If your opponent's Digimon's digivolution cards are to be returned, you choose the order to return them without looking at the information on the cards.

Timings 4 entries

Block Timing What kind of timing is block timing?
Block timing is the timing after counter timing. This is the timing when the non-turn player can use their Digimon with <Blocker> to perform a block. A block can only be performed once per attack during the block timing. After all of the processing is resolved for this timing, players confirm if an attack is successful.
At the end of the battle What kind of effect timing is End of Battle?
End of Battle is the timing when the winner/loser of a battle are determined. Any [End of Battle] effects will trigger at this timing.
Counter Timing What kind of timing is counter timing?
Counter timing is the timing after an attack declaration. This is the timing when the non-turn player's [Counter] effects will trigger. During the counter timing, only 1 [Counter] effect can be activated per attack. After all of the processing is resolved for this timing, the block timing will occur.
Block Timing What kind of timing is block timing?
Block timing is the timing after counter timing. This is the timing when the non-turn player can use their Digimon with <Blocker> to perform a block. A block can only be performed once per attack during the block timing. After all of the processing is resolved for this timing, players confirm if an attack is successful.

Effect Timings 16 entries

[When Attacking] Do [When Attacking] effects and "when your opponent's Digimon attacks" effects trigger simultaneously?
Yes, they trigger simultaneously. The turn player's [When Attacking] effects will activate first.
[On Play] What kind of effect timing is [On Play]?
[On Play] is an effect timing where the effect is triggered when the card with that effect is played.
[When Digivolving] What kind of effect timing is [When Digivolving]?
[When Digivolving] is an effect timing where the effect is triggered when a digivolution into the card with that effect occurs.
[When Attacking] What kind of effect timing is [When Attacking]?
[When Attacking] is an effect timing where the effect is triggered when an attack declaration is made using the card with that effect.
[End of Attack] What kind of effect timing is [End of Attack]?
[End of Attack] is an effect timing where the effect is triggered at the end of an attack performed using the card with that effect.
[On Deletion] What kind of effect timing is [On Deletion]?
[On Deletion] is an effect timing where the effect is triggered when the card with that effect is deleted. It triggers in the area where the deletion occurred, and the effect will be pending activation when the card is in the trash.
[Your Turn]? What kind of effect timing is [Your Turn]?
[Your Turn] is an effect timing where effects can be triggered and activated during the specified player's turns.
[Opponent's Turn] What kind of effect timing is [Opponent's Turn]?
[Opponent's Turn] is an effect timing where effects can be triggered and activated during the specified player's turns.
[All Turns] What kind of effect timing is [All Turns]?
[All Turns] is an effect timing where the effect can be triggered and activated during both players' turns.
[Start of Your Main Phase] What kind of effect timing is [Start of Your Turn]?
[Start of Your Turn] is an effect timing where the effect is triggered when the unsuspend phase of your turn starts. The effects trigger and activate before the unsuspending actions in the unsuspend phase.
[End of Your Turn] What kind of effect timing is [End of Your Turn]?
[End of Your Turn] is an effect timing where the effect triggers at the end of your turn. The turn won't end until the effect has resolved.
[Security] What kind of effect timing is [Security]?
[Security] is an effect timing where the effect is triggered when the card with that effect is revealed upon a security check. The effect will immediately activate without pending activation. Therefore, [Security] effects take precedence for activation even when they trigger simultaneously with other effects.
[Main] What kind of effect timing is [Main]?
[Main] is an activation-type effect timing. [Main] effects can be activated during your main phase by declaring their activation when there is no unresolved processing.
[Counter] What kind of effect timing is [Counter]?
[Counter] is the effect timing for effects that trigger during the counter timing of your opponent's turn. During the counter timing, only 1 [Counter] effect can be activated per attack.
[When Linking] What kind of effect timing is [When Linking]?
[When Linking] is an effect timing where the effect is triggered when the card with that effect becomes a link card. The card linked with that link card activates the effect.
[When Moving] What kind of effect timing is [When Moving]?
[When Moving] is an effect timing where the effect is triggered when the card with that effect is moved.
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